Purpose of study
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook.Attainment targetsBy the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.
Basic Skills in the workshop
Health and safety in the workshop
Materials, fixings and tools
Designing with accuracy—use of templates and measuring
Evaluating a product and evaluating how you work.
Basic skills in Textiles
Health and safety in the textiles room
Using the sewing machine
Designing with accuracy—use of templates, measuring and cutting.
Evaluating your product and evaluating how you work.
Levers and linkages.
What are simple mechanisms and what do they do.
Levers—1,2,3 class and levers in products.
Making a simple catapult
Developing and Evaluating a catapult.
Health, safety, food and Hygiene
Eat well guide – healthy eating
Looking after food
What is taste? How to taste test.
Knife skills and use of the kitchen part 1. ( fruit salad)
Knife and practical skills part 2. ( pasta salad)
Introduction to the cooker – What are Different cooking methods? (carrot cookies)
Seasonality – Prepare and cook a dish using a variety of ingredients and skills. (pizza)
Exploring packaging and creating a new product.
Automotive engineering— Mechanisms and Electronics
What is engineering?
Scientific principles (energy, Newton’s law)
Materials—Timber and man-made boards.
Practical tasks—making a model of a car.
Understand how a wind-up mechanism works
Understand how electrical systems may enhance the cars performance.
Where does wood come from—making with wood.
What is meant by timber?
Man-made materials—how they are made.
Practical skills—working with wood.
Properties of wood and their uses.
Technology Holders – Textiles
Using different fabrics
creating step by step plans
Looking at fastening
Designing with a purpose
The Bauhaus and its influence
History of the Bauhaus and relationship with WW2.
Analyse products from the Bauhaus
Generate ideas for an acrylic keyring
Introduction to Acrylic, its uses and different manufacturing techniques.
Healthy eating—Practical skills in the Food Room
Health, safety and practical techniques. ( Crumble basic method)
How would you adapt and modify a recipe? ( crumble developed idea)
What are methods of cookery? ( Rice dish – use of oven)
Use of the Hob. ( stir fry )
Bread based pizza – Developing a dough and culmination of skills.
Methods of cooking
Looking at food types
Plastics and the 5 R’s.
What are the 5 R’s?
Thermoplastic and thermosetting plastics
Designing and manufacturing with plastic.
What is CADCAM and using CADCAM to design
Designing for an existing company—I am Acrylic.
Basic Design Technology Skills
3D isometric drawing
Designing and the design process
Basic graphic skills
Designing with international links
Looking at soft furnishings
Designing and making patterns
Advanced sewing and machining techniques
Food from around the world – ( Risotto)
Food from around the world – ( Sweet and sour chicken)
Food from around the world – ( Enchilladas)
Bread making ( basic process – breads around the world)
Designing for a client
Pupils are given a real life design problem to solve.
Designing using tinker cad.
Graphic design techniques, logo and marketing.
Using Sensors in Design
What are sensors?
Soldering safety and how to solder.
Building a circuit.
Making a night light
A zipped product
Designing with a purpose
Selecting suitable materials, learning about their properties.
How to sew with a zip
Research design movements
Designing using CAD
Manufacturing using CAM
Design Technology, you and the future.
What are ergonomics and anthropometrics?
Computer programming – transition work.
Developments in Design technology and the impact on society and environment.
SMART materials and their uses.
Cooking using the eat well guide.
Bread Making – ( batch production and different use of ingredients/ methods)
Cooking with meat. ( chicken curry and rice)
SMART food ( pasta and processing techniques)
Designing for a client
Designing through senses